[Adventure Mode 0.3.0] * Changes f monsters will not stick halfway in the ground anymore f monsters now spawn on the ground and not on player level in midair c tweaked monster spawn chances (reduced pigmen, raised skeletons and zombies) e better algorithm to detect invasion occasion (less CPU hungry) * Known issues f pigmen won't attack a player f spiders and skeletons may not attack a player when spawned too far f monsters sometimes spawn in bright areas